

1, meaning that you'll have to cash in 2 lv. and spell pts., but changing lower slots only gives you the level of the slot as sorc. :(įor example, the cost to create a spell slot of lvl.

to create a spell slot when trying to convert lower slots into higher ones using sorcery pts. and back into spell slots is that you end up using more sorcery pts. My only issue with spell slots into sorcery pts. route is better if you want more slots of lvl.s 3 thru 5. Seems like it's not worth the cost to me, and going the spell pts. Theres also the AM’s straight-from-SP casting of certain spells which further blurs the line between slots and SP and the Font of Magic Tax.īut yeah, when you go spell points you tend to end up spamming your favorite spell a bunch until you run dry, which is what a stock sorc can do anyways just without the bonus action cost and conversion tax.Įdit: I should have mentioned above that when i use the modded sorc above that merges SP pools I take away the Font of Magic slot conversion mechanic, because you have no spell slots to convert and only functions for MC cheese.My only issue with spell slots into sorcery pts. The bonus spells are restricted by school but you can also swap using multiple class lists In theory all spells of a given level are supposed to be equivalent, which is why they are split into levels. for the 5 levels of sorcerer?Īlso, would that allow me to have more 'technical' spell slots of a certain level, say 5 lvl. as a 7th level character? Or would it only be 27 pts. variation rules correctly, a character with 5 levels of sorc and 2 of warlock would have 2 lv.

I don't think they alter this in any way? They get more spells known but don't get more spell slots. They have more or less the same boost that the others get over their normal version.Īs far as the new subclasses are concerned. Warlocks ignore the rule because they don't have Spellcasting, so multiclassing would give you Spell Points and Warlock Spell Slots.Īs far as the sorcerer is concerned when compared to other casters. Interestingly enough you still get enough spell points that you would be able to cast those additional slots- meaning you have even more casting of level 5th or less spells. It's a straight boost for almost any caster, sorcerers included until when you unlock multiple 6th and 7th level spells.īefore then you have your spell points and can use them to make spell slots of any level- after that "normal" casters can cast 2 6th level spells and 2 7th levels spells while "variant' casters only cast 1 6th and 1 7th level spells. If the Sorc got a bundle of extra spells I would probably reign back some of this as they become as versatile in spell breadth as other casters, probably once they surpass about the 20 spells known mark. This is easy to remember because the cost of using Metamagic is always in SP, so when you use SP you have to pay the whole cost in SP and cannot mix in a slot as well. So for example a Sorlock can extend Armor of Agathys but must cast it using Spell Points to do so. Spell slots, spell points or pact magic slots can all be used for any spell you know/have prepared, but if you want to apply Metamagic to a spell it must be cast as a sorcerer spell using Spell Points. Now, regarding Multiclassing I take the simplest approach. This increases your ability to use expensive Metamagic options in Tier one, reduces your 5-minute adventuring day payload AND provides the Sorc a much needed Short-rest mechanic without neutering your ability to mix and match casting with Metamagic. I counteract this by taking away the number of SP that Sorcery Points and instead use points, which you regain at the end of a short rest. This removes the net resource loss from transferring between the two, but also effectively increases your ability to SPAM. Because Sorcery points exist, and are both abbreviated to SP, and both are used to power spellcasting, and both are long-rest based I merge the pools. Changing Metamagic from feats to Sorc-specific abilities is neat but I think isn't enough on its own to justify the Sorcerer.īut I don't just give the Sorc DMG Spell Points and call it a day. I like Spell points on the sorcerer (and only the sorcerer), as they give the sorcerer back some flavor-appropriate uniqueness that was taken from them when all casters became 'spontaneous' (as in didn't need to fill specific spell slots with spells to prepare them).
